-- card: 33443 from stack: in.03 ะตะตะต -- bmap block id: 5352 -- flags: 0000 -- background id: 2766 -- name: ----- HyperTalk script ----- on openCard send cardOpened to background end openCard on move global direction,sDoorOpen,demonDead,blastWall,chase,blasting if direction = "north" then if sDoorOpen then if demonDead then go to card id 13815 exit move else go to card id 13242 exit move end if else beep put "The north door is locked! You can not enter." into field 3 exit move end if end if if direction = "east" or direction = "up" then go card id 30913 exit move end if if direction = "west" or direction = "down" then if blastWall then go to card id 12716 exit move end if go to card id 12023 exit move end if if direction = "enter" then go to card id 2539 exit move end if pass move end move on closeCard set the cursor to 4 put "" into field 3 end closeCard on take global object,carried -- remember to update carried if you do not pass take pass take end take on drop global object,dropRoom,carried -- remember to update carried if you do not pass drop pass drop end drop on use global object,carried,sDoorOpen put last word of object into obj delete first char of obj delete last char of obj if obj="key" then put "The door leading north is now unlocked and you may pass through." into field 3 put true into sDoorOpen exit use end if -- update carried if use results in loss of object pass use end use -- part 16 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=136 top=159 right=195 bottom=170 -- title width / last selected line: 0 -- icon id / first selected line: 9301 / 9301 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: knife ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a knife" into field 3 put false into examFlag end mouseUp -- part 17 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=103 top=185 right=221 bottom=137 -- title width / last selected line: 0 -- icon id / first selected line: 1015 / 1015 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: nodule ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a silicon sphere" into field 3 put false into examFlag end mouseUp -- part 18 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=136 top=195 right=231 bottom=170 -- title width / last selected line: 0 -- icon id / first selected line: 14953 / 14953 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ladder ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a rope ladder" into field 3 put false into examFlag end mouseUp -- part 19 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=103 top=150 right=186 bottom=137 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bomb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a time bomb" into field 3 put false into examFlag end mouseUp -- part 20 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=38 top=160 right=196 bottom=72 -- title width / last selected line: 0 -- icon id / first selected line: 24317 / 24317 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: key ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a key" into field 3 put false into examFlag end mouseUp -- part 21 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=113 top=230 right=266 bottom=147 -- title width / last selected line: 0 -- icon id / first selected line: 7012 / 7012 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: gem ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a glowing gem" into field 3 put false into examFlag end mouseUp -- part 22 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=5 top=227 right=263 bottom=39 -- title width / last selected line: 0 -- icon id / first selected line: 23078 / 23078 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: orb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a crystal orb" into field 3 put false into examFlag end mouseUp -- part 23 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=220 top=66 right=106 bottom=252 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a dorway on the ledge leading east." into field 3 put false into examFlag else put "east" into direction send move to card id cardID end if end mouseUp -- part 34 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=5 top=130 right=178 bottom=32 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a sloping tunnel leading downward to the west." into field 3 put false into examFlag else put "west" into direction send move to card id cardID end if end mouseUp -- part 36 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=48 top=210 right=236 bottom=87 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if takeFlag then beep put "The giant wash tub is too heavy for you to carry." into field 3 put false into takeFlag exit mouseUp end if if examFlag then put "A giant wash tub. You could easily fit in it." into field 3 put false into examFlag exit mouseUp end if put "enter" into direction send move to card id cardID end mouseUp -- part 40 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=2 top=59 right=107 bottom=28 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if not examFlag then beep put false into examFlag put false into takeFlag put "The doorway on the high ledge on the west wall is too high to reach." into field 3 end mouseUp -- part 41 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=170 top=107 right=266 bottom=254 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID,takeFlag if takeFlag then beep put "You can't carry that massive stone stairway!" into field 3 put false into takeFlag exit mouseUp end if if examFlag then put "A stone stairway leading up to the east ledge." into field 3 put false into examFlag else put "east" into direction send move to card id cardID end if end mouseUp -- part 42 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=90 top=97 right=131 bottom=125 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID,sDoorOpen,demonDead,takeFlag if examFlag then put "a barred door leading north." into field 3 if sDoorOpen then put " The door is unlocked!" after field 3 else put " The door is locked!" after field 3 if demonDead=false then put " Peering through the bars you can see the orb of power " after field 3 put "in the dimly lit room beyond!" after field 3 end if put false into examFlag else if takeFlag then put "You can't take the door." into field 3 put false into takeFlag else put "north" into direction send move to card id cardID end if end if end mouseUp -- part contents for background part 25 ----- text ----- Great Chamber (looking north) -- part contents for background part 24 ----- text ----- You are on the floor of the Great Chamber. There is a tunnel leading downward to the west, and a doorway to the north that is blocked by a door made of massive iron bars. There are two doorways on ledges high on the east and west walls. A winding stone stairway leads up to the east ledge. A giant wash tub is sitting here. -- part contents for background part 36 ----- text ----- 1